Tuesday 24 July 2012

Week 2, Class Task

"5 Reference Images of Different Landscapes" 
List characteristics of vegetation, terrain, and lighting for each one. 


1. Mountain Landscape 
Risen bumpy terrains as Mountains and flat landscapes with slight vegetation at the bottom of the Mountains. 
Lighting is dull and misty blue (it gives a cold feeling). 




















2. Beach Landscape 
The terrain is very flat; it extends from the sand and continues through the waterline. 
Vegetation is present on soil and rocky grounds. Vegetation isn't present on the sand. 
Bright lighting; photo shot during the daytime. 


















3. Snow Landscape  
The terrain is very flat. There is vegetation but it is either isolated or cluttered. 
The lighting is very dim and dull. 





















4. City Landscape (Hong Kong; Place of Origin) 
The terrain on which the city sits on is very flat, however not all of the Hong Kong Island is filled with city buildings. 
Behind the cityscape are mountains merging towards the cityscape.  
The weather makes everything seem dull and misty. But during the night, the night lights shine bright. 


















5. Forest Landscape
Terrain is flat, but also risen in some places. Lighting is bright, even through all the trees (the colour of the autumn leaves).



















CryEngine Fraps 
1. Heightmap and texture in CryEngine. It's a bit large, but I'll edit that later. You can see the 2U as a "3". 
I haven't added textures or layer painters yet. I'll do it for the second island. 
I don't really like this one, my concept is about Mountains, but this heightmap looks really flat. I'll need to change that. 
















Video Tutorial Notes: CryENGINE 3 - Vol 1 - An Introduction and Application

Your First Level - Modelling the Terrain
Roll up bar > Modify Tab > Terrain > Modify
Brush Settings: Flatten, Smooth, Rise/Lower, Pick Height
Flatten lets you flatten the surface of the terrain based on the area that you pick. Increase radius to flatten a larger area; the inside radius means that from the sides to the centre, the effect will be smoother - the edges will not be as hard/sharp.
If you want the edges to be harder/sharper, increase the hardness
Pick height allows you to pick the height of the current terrain you'd like to modify to (if there's a specific height on the currently terrain, use Pick  Height).
Control + Pick Height (You can see the height value).
Toggle Ocean Off: Hide Tab > Render Settings > Untick Ocean. Now you'll only see the terrain.
Smooth > Smoothes out the terrain, eliminates the hard edges.


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